There’s one area Sony can still open up on: game tracking.
As any Raptr user will know, the service is pretty much the same across all platforms it’s available on with one important difference: the social gaming platform can only track trophy unlocks on PlayStation 3, not game time.
So while Raptr will gladly tell you how many hours you’ve
wasted sunk into any Steam, web, or Xbox 360 game it simply won’t do the same for PlayStation and the problem is on Sony’s end.
This impacts your progression in a game immensely by Raptr’s standards. It can, after all, sometimes take many hours to unlock a trophy. That game time isn’t counted, just the trophy itself. As such, it takes a much higher level of completion in a PS3 game for Raptr to acknowledge your progress.
Take The Last of Us as an example. Unusually, most trophies in Naughty Dog’s title aren’t linked to story progression. As anyone who’s played it knows, the single-player campaign is surprisingly extensive. I finished the game but only unlocked two trophies in the process of doing so. Raptr says the average is three.
That’s not taking into account the game’s multiplayer. Regardless, I’m ranked experienced most likely because the trophy unlock count is so low yet if that game were on any other platform the time I’ve spent playing it would surely see me ranked higher.
This isn’t about bragging rights (though that’s certainly part of it), it would simply be nice to know; especially when the feature is available for other platforms.
The other day I Tweeted my hope that Raptr will be able to keep note of how much time I’ve dedicated to my games on PlayStation 4. Wayne Tow, product manager at Raptr, responded saying “we hope so too!”
We hope so. As in, it’s not up to us. Earlier this month Dennis Fong, Raptr’s CEO, told GamesIndustry that “I think overall Xbox has been way more progressive and open, just in general.
“PlayStation on the other hand, has been very, very closed, almost to the point of ignorance, in terms of trying to control every little thing that goes through PlayStation and what their users see,” Fong added. “So getting them to release any kind of data, user profile data and such, has been a lot like pulling teeth.”
The network has had to deal with numerous committees within Sony in the past. A by-product, Fong suspects, of the company’s Japanese origin and the more secretive nature of the internet there. Of course, PlayStation priorities are changing. Worldwide Studios’ president Shuhei Yoshida has expressed the company’s hopes to one day stream PlayStation games to pretty much any device; a possibility opened by the acquisition of American company Gaikai.
Internet culture is of course different in the US, and perhaps the evolving nature of the console business – reflected by the fact that the PS4 won’t be launching in Japan until February 2014 – may lead to a more open platform. I’m not asking Sony to give Raptr every detail of my PlayStation Network account; I just want to know how long I’ve played Killzone: Shadow Fall for.