Jack talks about why Re-Logic’s game, Terraria, keeps pulling him back in and has gained his eternal loyalty.
Terraria is one of a short list of titles that, when I discuss them, I am terrified of overselling. There are just some games that I love so much that I’m afraid that if I try to describe how good it is, I’ll either scare the person off by foaming at the mouth with excitement or they will inevitably be disappointed because of the expectations I’ve set.
I’ll either scare the person off by foaming at the mouth with excitement or they will inevitably be disappointed because of the expectations I’ve set.
So, in light of that, I will try to contain myself. Terraria is one of the best games I’ve played in years. It’s addicting, tons of fun, and great to play either single player or multiplayer. To call the game a 2-D Minecraft clone would be doing it a disservice but the parallels do exist.
The player is spawned in the middle of a large map (even when you choose the “small” world option). To run from one side of the map to the opposite end takes at least five minutes which becomes pretty impressive once you consider the depth involved as well.
Falling at terminal velocity from the surface to “Hell” still takes a full minute while building a tower into the upper, upper atmosphere (so high gravity becomes less effective) is one of my favorite activities. Beyond the size of the world, there are thousands of crafting options and materials to build or acquire that will help you on your adventure.
Beyond the size of the world, there are thousands of crafting options and materials.
The progression from lead or iron weapons and armor to equipment made from the flesh of deadly bosses is rewarding even on the third or fourth play through. The simple fact that I am more than happy to fight my way through this game a few times now is what we’re here to talk about today.
Obviously the game is great, that much I’ve made clear, but why do I keep coming back every few months? Yes, it’s fun as hell. Yes, occasionally I’ll ensnare one of my friends and make them play in the same “world” as me. What has drawn me in recently, however, is patch 1.2, a free update from the developers that added a ton of new content.
patch 1.2, a free update from the developers that added a ton of new content.
Let me just say I am shocked that this was free. The update doubled the amount of NPCs, added what feels like hundreds of new items and added entirely new “biomes” for the game to generate in a new map. I would have happily paid the full price of the game again for access to these new items and I am cheap…really cheap.
I would have happily paid the full price of the game again for access to these new items and I am cheap…really cheap.
I admire these developers for their commitment to their fans. Consider that, two years after the release of the game, they would give away plenty of money-making content just because they can. It’s pretty awesome. Best part is, they’re not done yet. A new patch will be released soon adding, among other things, portal guns.
The reason I want to point these guys out and give them just…all the props…is that this is a company doing it right. An indie-style adventure RPG with countless hours of fun created by a team that has consistently proven that they are committed to their game and their fans even years after its release.
This is the creation of games done in the best possible way. Re-Logic’s initial release of Terraria has already gained my loyalty but their constant support afterwards means that I’ll buy anything they develop from here to the end of time, just on principal alone.