Paul talks about the different digital distribution platforms for PC games and how competition is a good thing.
With so many games including co-op multiplayer these days, balance is more important than ever.
Paul talks about his concerns over Microsoft and its new focus on PC gaming.
Paul talks about recent DLC releases and how content and cost are important to their value.
Paul talks about some customization options he would like to see in every game.
Paul uses his experiences from a game design class to try to understand what professional game developers endure.
Paul talks about his preference between physical and digital game sales.