Paul talks about recent DLC releases and how content and cost are important to their value.
Paul talks about some customization options he would like to see in every game.
Paul uses his experiences from a game design class to try to understand what professional game developers endure.
Paul talks about his preference between physical and digital game sales.
What BioWare does differently with sorcery.
Paul tells us why he believes an Assassin’s Creed in Japan would not be “too familiar”.
Paul talks about some of his favorite co-op shooters and what makes them so much fun.
Paul talks about what could be some of the lasting impacts of Gamergate.