Paul discusses a new research study on where hostile behavior in gamers comes from.
Paul talks about the rising minimum specs needed for the latest PC games.
A look at the problems which arise when a developer over-promises then under-delivers graphically.
Paul discusses how customization in games can add an extra layer of connection and investment in a game.
Paul discusses if a mutliplayer game needs to have a single player mode.
Paul talks about EA’s reputation among gamers.
Paul gives his take playing online with friends against playing together on the couch.
Paul talks about how audio and dialogue can add immersion to a game.