DAI multiplayer

Two Things Dragon Age: Inquisition Should Have Added to Multiplayer

Dragon Age: Inquisition’s multiplayer mode looks great, but what else could have BioWare done to reel players in?

We recently found out that Dragon Age: Inquisition will also have a multiplayer mode in addition to the single player campaign. Before you pick up your pitchforks, BioWare was quick to stress that the two aforementioned modes are completely independent of one another. This is most likely a response to the backlash the developer received for Mass Effect 3’s competitive online mode since it was almost a necessity to play online co-op for a favorable ending before patches were released to rectify the complaint.

BioWare definitely made the right decision by learning from their mistakes. Additionally, you and your buddies won’t be fighting of enemies this time. It’s more of a dungeon crawler filled with enemies to beat and items to loot.

I don’t think that the multiplayer mode will be a massive hit per se, but I expect it to be a worthwhile and welcome addition. This isn’t a bad thing either because Dragon Age: Inquisition is obviously not trying to compete with Destiny and Call of Duty. BioWare is trying to make a well-rounded product and I respect that.

However, I do feel that there are a couple of things BioWare missed out on. Some of the things I will mentioned might just not be announced yet, but hopefully they will at least take these suggestions into consideration for future titles.

In-Depth Character Creation and Customization

DAI multiplayer characters

I don’t think there’s an option to create your own character. The trailer does say that it showcases 12 different characters and not “classes.” It looks like it will be similar to Mass Effect 3 in a way that there will be a template for each type of character. There’s a lot more to customize in Dragon Age: Inquisition though like your armor and weapons so there’s an added bonus.

It would have been great to let players customize the physical appearance of their characters though. It’s one feature that makes gamers feel more invested in a game regardless if it was a single-player or multiplayer campaign. People create characters based on themselves, people they know, and their imagination. It’s a way for players to have a sense of ownership and attachment. This could increase the longevity of the mode if it was implemented and make it more worthwhile for players.

DAI multiplayer custom

I’m not entirely sure how in-depth the armor crafting will actually be. It seems like you can choose the material of your outfit and it’s quite obvious that this affects how it looks among other things. Hopefully, BioWare will give players the tools to stand out among others playing the game because multiplayer is all about being the best and showing it off right? I’m sure you’d want the noobs that they are playing with THE BEST just by looking at your appearance.

I know that loot is emphasized in this mode, but I read that you can’t show it off or anything. It would have been cool to have a small base where you can display your spoils and other players could see when they visit.

Better Integration with SP Campaign

DAI multiplayer

I’m happy that BioWare is listening to their fans, but I was admittedly disappointed that they shied away from integrating multiplayer and single-player completely for Dragon Age: Inquisition. When the news was first announced, Stephen threw the words “online co-op” around and I immediately thought of Assassin’s Creed: Unity. This excited me and I began pestering Stephen to play the campaign with me. However, he swiftly corrected me that this won’t be like AC: Unity.


To be honest, I would rather have something like that than a dedicated multiplayer mode. You don’t even have to play with others all the time. What if you could give out and accept quests to other players? I know that you could send out agents in the game if I’m not mistaken. This would have been cool if I could ask friends to be the agents instead and do side quests to give everyone added bonuses for their campaign.

People might argue that it might be hard to work it into the story since there’s only one Inquisitor. However, other games have done this before like Fable and Saints Row so I don’t think it will be a problem. You could just be an agent in another player’s world.

Even with what BioWare made now though, they could still have implemented integration without getting the ire of their fans. The key thing is that they shouldn’t do something drastic like making the ending contingent on your activities online. However, it would be cool if you could get goodies and gold as bonuses for playing multiplayer. It’s like the agents concept but you’ll be doing the work for yourself, not your friends.

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Yesika Reyes

The other half who founded Gamemoir. Entrepreneur, writer, gamer, and also a human being. Follow me on Twitter @cdrbedlam

  • I’m glad they’re steering away from the SP campaign. I LOVED Mass Effect 3’s MP, so I had no problem rocking it hard at the time it was released, but if I want to replay the whole series down the line (and I do), I’m not loving the idea of having to go back and try to get back into MP and possibly not being able to find games to join while trying and get the ending I want. And co-op in a RPG is a liability because the genre is so level and dialogue-based it’s probably more trouble than it’s worth to try to include other players in that experience. I think BioWare made the right decision here.

    • Didn’t they do it for Fable? I think that was done well. The players don’t need to talk to each other.

      • Yeah, Fable is a good example of a RPG that lends itself to MP, but I feel like with games such as DA and ME, half of the enjoyment is taking your time getting to know the other characters and the world you’re inhabiting, which would be broken somewhat if you’re gabbing with a co-op buddy and rushing to play the next combat mission together. Unless you’re both game to search every nook and cranny, that is. But my experience with co-op is that other players often want to rush through everything as fast as they can, which is great for action, but bad for the immersion that serves as the core of BioWare games for me.