Nick V. gathers together the best features from across the shooting genre.
Everybody’s got that competitive itch down in there somewhere. We can only mow down endless hordes of mindless AI mobs for so long before we crave the blood of our fellow gamers. And that’s where multiplayer shooters come into play. There’s a special twisted satisfaction in knowing that the guy you just no-scoped was being controlled by another gamer who is likely raging at your awesomeness.
As the genre has evolved, many features have been added collectively and many different franchises have contributed to its growth with new ideas. But even as the esports scene gathers momentum, the discrepancy of features that set our favorite shooters apart may also be what is holding back some of them from being all they can be.
Imagine if the NBA didn’t use replays or the UFC didn’t bother with match highlights anymore. Some features should be standardized to ensure that players are getting the best experience for their buck and that all AAA shooters are worthy of our cash and the attention that they will inevitably get as a representative of one of gamings’ premiere genres. Here are the six I’d like to see.
It’s actually really surprising that it took until Overwatch to implement the concept of a post-match “Play of the Game”. Shooters have long celebrated multi-kill achievements and now that so many have had the satisfaction of seeing their most glorious moments projected on the screen for everybody else to bask in (or rage at), it’s going to be hard to go back.
It may seem cosmetic and unnecessary, but Blizzard really tapped into something with this feature. It inspires players to really reach for that brass ring during matches in hopes of achieving the honor and invests players in their own performance using nothing but their own pride and the promise of a brief moment of public glory. Expanding this feature into a brief showcase of a few impressive feats rather than just a single play would be even better, and inspire gamers even more.
Remember back when you paid through the nose every few months just to get a few more maps to shoot people on? Remember how they were usually just maps from older games with a new coat of polish? And you couldn’t play with your friends anymore unless you bought them all? Remember how much that sucked? Oh, sorry Call of Duty fans. You still go through all of that. No wonder everybody looks down on you.
Most shooter franchises have seen the light here and stopped gouging and dividing their customer bases by charging them for something so insubstantial, instead honoring their purchase and dedication to the game by offering new maps for free. But there is still at least one big holdout. In a perfect world, all non-story DLC would be free except for maybe premium cosmetics customizations to show your wealth off to more frugal gamers, but at the very least, new multiplayer maps should always be delivered free of charge.
There was a time when teabagging was an art. The careful and concise skill of lining up your crotch to your downed opponent’s face during the heat of a match and delicately lowering your undercarriage onto it knowing that their in-game camera was still on their body and they were helpless to stop the desecration of their corpse held a special kind of satisfaction. Then it spread.
Soon, every scrub in every game would celebrate every kill with a “victory crouch”, even if they weren’t on or even near your body. Every match now looked dumb because even in fighting games the other player would knock you across the screen in a KO and start crouching and uncrouching without even understanding why this was a thing. It disgusts me.
Enter Destiny, Bungie’s fully multiplayer integrated Halo successor and Battleborn, the unfairly maligned Borderlands-ish Overwatch competitor. Destiny offered up emotes usually associated with MMOs that included the ability to literally dance over your fallen opponents’ corpse, while Battleborn’s greatest multiplayer innovation was a taunting mechanic where if you performed it immediately after getting a kill, the downed player’s camera would zoom in on your character with full audio so they could not possibly miss your celebratory middle finger or sneer and one liner. No more half-assed teabagging or victory crouching. This should be the future of virtual douchebaggery. Embrace it.
When is a competitive shooter not competitive enough? When scrubs and noobs are playing the same playlists as hardcore players. A lot of online shooters already have ranked and unranked matches, although certain kinds of hardcore players who aren’t feeling up to a real challenge prefer to prey upon casuals in the unranked matches and clueless losers still inflict themselves on decent players in ranked.
There should be more rewards for playing ranked and succeeding. In fact, there should be regular online tournaments. With esports becoming more and more a thing, wouldn’t it be nice if you could get a piece of that action from home? Giving out virtual currency and in-game prizes for players performing well in ranked online tournaments would give a lot of players incentive to git gud, form teams, communicate, and play competitively rather than the current climate where a bunch of randos run around like headless chickens getting picked off by players who were lucky enough to be matched with competent players or smart enough to bring friends.
This would also help with differentiating skill levels and maybe help cut down on the needless slaughter and driving off of noobs by pro-tier players. Persistent integrated tournaments could help separate the wheat from the chaff and keep hardcore and casual gamers from screwing up each others’ games. There’s nothing that drives off new players like getting hopelessly massacred in every match and with this level of separation, perhaps the quality of life for both kinds of gamers could improve.
Halo is the only franchise I’ve played that is fully on this boat, and that is really surprising, because its Theater mode is a true gift to gaming. The ability to go back and review your recent matches in their entirety is fantastic and should be considered indispensable to competitive gaming. The current DVR system integrated into modern consoles to record your last hour of gameplay isn’t good enough.
Finding yourself woefully overmatched when the entire enemy team decides to pursue you across the map while the objectives are still somehow not getting fulfilled by your enemy-free teammates inevitably begs the question “what the hell is my team even doing?” In Halo, you can go back after you’re done and find the match to watch the entire thing with fully controllable camera and even movie-making tools if you want to capture a particular moment. If your teammates were off camp-cowering or waiting to respawn, at least you can ease your mind that the game itself wasn’t out to get you.
And obviously, as a tool for strategic study, Theater mode is fantastic. It baffles me every time I buy a shooter and this feature isn’t included. For pro-tier gamers it’s invaluable for formulating and refining strategy, for aspiring Youtube stars it’s a fantastic video creation tool, and for everyone else it’s still really cool to have.
Just like gamers need to test themselves against each other in the online arena after battling endless mobs, sometimes after that competitive drive has been driven and the wheels are falling off, you need to unwind a little, but still keep killing stuff. Probably more than anything else, co-op modes is what kept me coming back to my favorite shooters and its absence is what kept me from coming back to Overwatch. Gears of War has Horde, Call of Duty has Zombies, Halo has Firefight, Destiny has Strikes and Raids, and at this point I feel like every AAA shooter needs an equivalent to these to really win me over and keep me there.
PvP scratches a major gaming itch, but any way you look at it, it’s pretty intense. The highs of victory and the lows of defeat tend to create strong emotions and prolonged exposure to those….well, you’ve seen what gamers tend to be like online. We don’t have the best reputation. Frankly, we need to lighten the hell up.
I find that unwinding with a cooperative game and working together with my fellow gamers relieves a lot of the stress that battling them tooth and nail accumulates. The chaos of PvP matches can be nicely balanced by pre-planned raids where you have specific goals to work towards and/or waves of enemies to blow away with friends and strangers instead of team after team of spawn-camping, lag-switching, trash-talking teens and fratboys to contend with. Designated co-op modes done right give shooters legs like no other feature does.