Did GTA V really use Lindsay’s image? Continue reading
YouTube user SubParButInHD has posted a video featuring a massive chain reaction of more than 100 vehicles exploding in Grand Theft Auto V.
Using some cheat codes he was able to spawn multiple cars all at once and, more importantly, blow them up. There’s around 120 in the final clips at the end of the trailer and it’s well worth sticking around for.
After binging on Grand Theft Auto V for every waking hour that I’ve spent NOT at work, I still can’t get enough. I often daydream about coming home, picking up my controller, and speeding around Los Santos, looking for the next big score. It’s an experience made perfect by the wonderful team over at Rockstar games, who have a knack for giving players just what they want.
As a matter of fact, this wasn’t the first time I’ve felt this addicted to a game (outside of my undying obsession with Metal Gear Solid) and was taken aback by how immersed in the world I had become. …this wasn’t the first time I’ve felt this addicted to a game… It wasn’t even the second. No, even though GTA V pretty much summed up everything awesome about the franchise and stuffed it into one game, Rockstar had won me over with two titles outside of their flagship Grand Theft Auto series long before. Let me explain.
In 2010, I had already played and came to love the Grand Theft Auto series for what it was. From GTA 3, to Vice City, through San Andreas, and topping it off with the much appreciated return to the fictional Liberty City in GTA IV (and all the DLC in between) there was already a firm respect for Rockstar Games. But in May of that year, gamers worldwide were treated to something a little different.
In lieu of densely packed cities and fast cars, Rockstar took the reins of Red Dead Redemption and put gamers in a world composed mostly of boom-towns and (un)reliable steeds.
It was GTA gone wild west, and it was centered on a character who was trying his best to leave the criminal life behind. It was GTA gone wild west… The outcome? A huge success in sales, a firm fan base, and what was starting to look like the greatest cowboy game of all time.
Not only did Rockstar manage to make a world lacking in technology and urban flare just as fun as any of its previous GTA games, but they also told a deep and immersive story that had many players feel a definite attachment to John Marston, the game’s reluctant protagonist. Red Dead Redemption follows the outlaw after his less than reputable antics in Red Dead Revolver.
His struggle to provide for his family and get the government off his back for good is a long one, complete with many surprising twists, lip-biting turns, heart-wrenching moments, and the ever present betrayal. But even though the story alone was enough to warrant recognition, the world and game mechanics are also plenty fun.
I often got sidetracked way too easily between missions just exploring and taking part in the endless side quests available, or random events that popped up throughout the game. They even went as far to add an assortment of duels, that put your gunslinging speed to the test. I was so involved with the cowboy lifestyle, that I almost bought a cowboy hat in real life.
I had fallen in love with RDR, and that was BEFORE charging into a fort on horseback and dropping cowboys with the lightening fast and deadly accurate “Dead Eye” ability. Rockstar games had me hooked on another one of its open world romps. How could they ever top that?
The very next year, they showed me EXACTLY how they would top it by dropping another bombshell with the cop drama L.A. Noire. Much further ahead in time than saddles and six shooters, This film noir inspired game put players in the gumshoes of detective Cole Phelps, an ex-marine, on the crime riddled streets of 1940′s Los Angeles.
Now, if Grand Theft Auto represents the criminal life, and Red Dead Redemption highlighted the gray area, then L.A. Noire is the same great experience as seen from the last place any fan of a Rockstar title would expect; the RIGHT side of the law.
There I was, glued to my system yet again. Only this time, I was on a hunt for justice. Crime after Crime, Rockstar dragged me deeper into the twisted world of Cole Phelps, and I was loving every second of it. The game was far more than a shooter, and had the most intricate interaction system I’ve seen in games to date. Collecting physical clues is only the tip of the iceberg, as players had to not only investigate crime scenes but track down and interrogate suspects and witnesses.
The player had to determine who was lying and who was being honest by reading actual facial expressions (created by mo-capping actors) to find the truth and put the right guy behind bars. Mistakes didn’t go unpunished, and the crimes only got harder to solve as the story progressed and Cole found himself in different departments.
Characters were extremely rich, and the story that ran alongside all of these crimes was quite involved. Cole turned out to be a man with a haunting past, and true to the style, it was the stuff of movies. After finally setting down my controller, I had now been reassured that Rockstar Games was the undisputed ruler of the sandbox. After finally setting down my controller, I had now been reassured that Rockstar Games was the undisputed ruler of the sandbox.
Fast forward to today, and I can confidently say that they’re only getting better at what they do. Combining accurate portrayals of each era and location of its subjects with game specific abilities has worked wondrs since the GTA 3 days. Its truly no surprise that Grand Theft Auto V made a record breaking $1 billion in just three days. It is THE shining example of all of the developer’s successes molded into one package. Rockstar Games seems to have found their winning strategy.
They take a simple persona (cop, criminal, cowboy), explore all the things that make up that lifestyle (world, hobbies, abilities, stereotypes, story-line), and drop them in a heavily detailed sandbox world that fits the persona. After that, comes the true genius of the success of Rockstar Games. They leave the rest up to you!
Sometimes the internet is just a bit depressing; sometimes though, it’s brilliant. As we all know, Grand Theft Auto V came out this week and made an astonishing $800 million in its first day.
Have you ever felt Rockstar could do something else with series; how about some of these possibilities? Would you play any of them?
So, Grand Theft Auto V has finally released to all of the hype that was expected. Eager fans queued outside shops to be among the first to get their copies of the game and critics praised it with 9s or 10s across the board. To say that the latest installment in Rockstar’s monster franchise was highly anticipated would be an understatement, and surely we’ll soon be reading reports of record-breaking day-one sales.
But what would a GTA release be without a little controversy?
Last week, in an interview with The Guardian, Rockstar Game’s co-founder Dan Houser justified the lack of a female protagonist in the game with this comment:
“The concept of being masculine was so key to this story”.
It was a small comment, a mere eleven words in a long article, yet it was singled out by enough news sites to spark debate across the internet. It was even used as a headline by many, but the attention it garnered was probably inevitable. A lot of people would have a problem with a comment like this, and I won’t deny that I can see why.
A female protagonist in GTA isn’t something I’d ever really thought about. I never expected it, as I never expected a female protagonist in many other games. Aside from the first Grand Theft Auto, each game in the franchise has featured only male protagonists, and so what? They seemed to fit in the context of the games.
But now, in an effort to tell “a more nuanced story”, GTA V will have the player switch between controlling three different characters. While I prefer playing as males in videogames anyway, I find myself asking “huh, why not a lady?” Surely such a feature would only serve to enrich the story further, giving a potentially different perspective to those of Michael, Trevor and Franklin?
Regardless, I’m quite OK with the game’s characters being men. Again, it will probably work and when playing the game I doubt I’ll give it a second thought. The issue I have is with the comment and the absolute lack of credibility to it.
It’s this idea that Grand Theft Auto is a “masculine” game, and masculinity being key to its story. But what makes the story so masculine? Rockstar are clearly talking about their own concept of masculinity, how men act. From the outside, this seems a little off. In fact, I think men should be more insulted by this than women. This notion that your masculinity is tied up in your ability to shoot a gun or steal a car. Admittedly such behaviours have been portrayed as more common among men in the media and probably even reality, but does an action being performed more often by men necessarily make it masculine?
In some cases, the answer to that question is probably ”yes”, but all people are capable of these actions regardless. To say that GTA is masculine is both understandable and built on archaic perceptions of gender. I’m sure there are plenty of women, who, put in the same situation, would go toe-to-toe in a gunfight with the most hardcore of gangsters. And not all men would.
In fact, I find I agree wholeheartedly with another quote from the interview with Dan Housen when he was asked about the decision to have an all-male main cast:
“We weren’t trying to do it off a checklist – I don’t think that will ever give you something that’s believable or engaging.”
Perfect. Don’t include something simply for the sake of inclusion, as that would be an empty token gesture and only more irritating. I’m glad Rockstar can come out and acknowledge this and it’s not an issue, but the excuse of “our game is too masculine” is a weak one.
The simple fact is that “masculine” stories can involve anyone. If RPG developers were true to the comment from Rockstar, we’d never see character generators allow us to choose gender. Any tale with an emphasis on the protagonist’s power and violent conflict can be described as masculine, yet many other games allow characters who aren’t straight males – the archetypical icon of masculinity – to take the central role.
In fact, why can’t Trevor be a butch gay girl? If we’re sticking to outdated stereotypes of masculinity. I’m sure there will be plenty of women in GTA V, and they’ll yet serve to masculinise the male characters. While I have fond memories of the girly flailings of lady rollerbladers I’d push over in Vicy City, I can’t help but feel the franchise relies heavily on tired tropes for cheap laughs.
GTA was designed without custom character creation. The developers instead crafted three specific characters with specific stories, and there is absolutely nothing wrong with that. But let’s not attribute that to masculinity or femininity or anything like that. Let’s attribute it to creative decisions and just have the courage to simply say “we didn’t do it, maybe we will one day”
Georgia Sampson’s rating for GTA V is a Grumpy Hooker out of 10. Feel free to dispute this rating with her on Twitter @GeorgiaAmanda, or send more professional enquiries to email@example.com
Grand Theft Auto V finally came out at midnight while the reviews of Rockstar’s behemoth went online earlier in the day and almost universally awarded 9s or 10s. For some people 9/10 is apparently an embarrassingly low score; others criticised reviewers for daring to try to bring some objective analysis to the title because obviously you can’t love something and also be critical – no wait, that’s rubbish. Of course you can.
Regardless, let’s look at some of the comments floating around out there on GTAV’s reviews. Neither the sites the comments have been picked from nor commentators’ online IDs are listed here but all are genuine.
i am very angry >> how this game got 9/10 only ????????
Yes, well first off; that sentence didn’t make much sense but then this is the internet. Now, giving a game 10/10 doesn’t mean it’s perfect – it simply means that it’s as good as we’re going to get at the moment. Some games get 10s when they probably don’t deserve them (I very much contend that, at most, BioShock Infinite is a 9/10 game). Other games which do deserve 10s simply don’t get them (Goldeneye famously didn’t get an Edge 10/10 although in the magazine’s recent 20th anniversary issue they did retroactively boost a few of the scores they’ve given over the years).
9/10 is better than a good score; it’s a great score and it’s certainly nothing to complain about. Sure, everyone wants their game to get 10/10 but that simply can’t happen every time – if it did, the value of awarding a game a 10/10 score would be diminished.
Nazi(Insert website name here) has taken everything from us. GIFs, images, links. We’ve been bent over yet we still come back for more
Alright, here’s the thing: No one is forcing you to read their review; in fact, you might find it refreshing to go into a game blind. If you don’t like a site stop reading (unless it’s Gamemoir, obviously. Then you have to read it anyway). Oh, and if you want GIFs we have entire articles consisting of GIFs – on a related note: I will never pronounce GIF as ‘jif’.
In all seriousness though; you have options. Dozens of sites have Grand Theft Auto V reviews. Go read someone else’s if you must.
This reviewer actually snuck his own personal agenda into the review of this game. What a lousy reason to bring its score down.
A review is not a news article where the journalist’s imperative is impartiality. Whether or not this holds through for much of the gaming media is an argument for another day.
A review is an opinion piece. That’s why there’s scores and those scores differ (even sites like Kotaku which don’t offer scores still tell you whether or not they think you should buy the game with a simple ‘Yes’ or ‘No’). Ultimately, any review will be subjective and influenced by the reviewer’s prejudices. Certainly there’s scope for critical analysis but at the end of the day a review is someone’s opinion. Failure to understand that is a failure to understand the very nature of what you’re reading.
Parody, yes, satire no. It has nothing perceptive to say about the world. Catch-22 it isn’t.
This comment was dated September 16th, that is, before the game was released. Can Rockstar’s game match up Joseph Heller’s classic novel as a critique of society? Probably not – mostly because it wasn’t trying to – but the fact is; there was simply no way for this person to know this when they wrote it.
Unless this commentator can see the future in which case, will there be a PS4 version? Would love to know, thanks.
I just spent 2 hours playing Tennis in this game. *_* #peebreak
Yes, you can play tennis in Grand Theft Auto V. You can also, for example, commit crimes like say, grand theft auto or buy properties or invest in stock. There are dedicated tennis games out there you know? Not to mention the actual sport of tennis.
And really, no one needs to know you’re going to the toilet. Ever.
reviewer is gay ……… his not even mentioning if the game is bad , his saying that there are jokes offending his kind
His ‘kind’? Are gay people another species? And ‘his not mentioning’ of what exactly? Ah, ‘he is’. Well, E is all of five keys away from I. That’s a long way for lazy people? Maybe.
Wow. You talk about the protag’s being scumbags, yet here you are whoring for hits with this ridiculous review.
Someone offered a solid but unspectacular review of a game. Sure, maybe the review was scored relatively (compared to most others at least) low knowing it would spark debate but isn’t it just about possible that the reviewer in question actually found some of the content of the game to be less than stellar? That maybe the whole was not more than the sum of its parts?
Would this review have put anyone off actually buying the game? Almost certainly not. You mightn’t like a review but it’s hard to judge it, or the game itself, fairly until you’ve played and finished it.
Everyone is talking about Grand Theft Auto V today and they are probably gushing about it to no end. What if you’re not into the Grand Theft Auto series, or you just don’t have the cash to play it right now?
Here’s a list of mostly PlayStation 3, Xbox 360, and PC games that can tide you over until the hype dies or until you get the chance to pick-up the game. Most of these games have used copies available or on sale frequently. They are also mostly similar to Grand Theft Auto since they are largely under the ‘open-world’ and ’action-adventure’ genre but still manages to stand out in their own special way.
So, that can keep you at bay while everyone is playing Grand Theft Auto V. Conversely, maybe one of these games will be a perfect match for you if GTA wasn’t quite the game you were looking for.
I’ve also listed the review scores of these games from IGN and GameSpot. Click the links I’ve provided below to read the reviews! As always, let me know what you think in the comments.
1. Sleeping Dogs
Are you one of those gamers who wished Grand Theft Auto was set in a city outside of the US? If yes, then Sleeping Dogs delivers the fresh locale and culture of one of Asia’s most vibrant cities- Hong Kong.
If you’ve played any GTA game in the past, it’s easy to catch on how to play this game. You can store vehicles in a garage, change your protagonist’s clothes, listen to cool radio stations with Chinese tracks, and complete entertaining side-missions. The melee combat is quite fun too.
Plus, Emma Stone.
Who is it for: People who love the Grand Theft Auto series, but have been waiting for an entry that offers a new locale, different set of characters, and narrative outside of the American themes that we are used to.
Who isn’t it for: If you’re not into the whole Asian setting? This also isn’t a ridiculous game with dildos, so if you’re looking for a game that’s over the top action-adventure then this isn’t for you.
2. The Simpsons Hit and Run
Grand Theft Auto meets The Simpsons. You can steal cars, attack people, change Homer’s outfits among many other things. The game is open-world too so you can spend a fraction of your time just exploring various locations.
Who is it for: People who still have their PlayStation 2 around because this game isn’t available on the PlayStation Network last time I checked. You will enjoy this if you are a fan of The Simpsons and if you’re looking for some ridiculous fun that pokes fun at GTA and other similar titles.
Who isn’t it for: If you’re looking an intriguing story line with substantial characters, then this isn’t for you. This also isn’t a game for you if you’re looking for a world where you can drown yourselves for hours. It’s fun to explore, but don’t expect it to be as vibrant as San Andreas or Skyrim.
3. Red Dead Redemption
Grand Theft Auto goes western complete with horses, dueling showdowns, and a vast desert to explore. I spent so much time playing this game. If you are thinking of playing this, prepare to spend hours simply trying to hunt animals (specifically wolves) to skin for money. Sort of reminds you of Skyrim?
Anyway, there’s a lot to do in this game besides the main quest. I enjoyed the diversions like completing bounties by catching outlaws using a lasso technique. You can also gamble, but it was actually fun to simply travel to different locations by horse. The Dead Eye targeting mechanic is also a neat feature where everything goes slow motion and you can select multiple targets to shoot.
Red Dead Redemption: Undead Nightmare is also an awesome and worthwhile DLC to check out because zombies.
Who is it for: Obviously, people who are fond of the western genre. It’s also a suitable game if you prefer activities like skinning animals and riding horses over more modern diversions.
Who isn’t it for: If you specifically enjoy more modern and familiar games where you fly planes and drive cars along busy city streets with skyscrapers.
4. Saints Row series
Alright, I’m going to recommend Saints Row 2, The Third, IV under one section. I haven’t played the first one, but I’m guessing it’s similar to the second entry in the franchise. In my opinion, Saints Row was closely similar to Grand Theft Auto in terms of the balance between ridiculousness and seriousness up until the second game.
However, the franchise began to totally differentiate itself when Saints Row: The Third came out. It didn’t feel like a Grand Theft Auto wannabe anymore as it started to form its own identity as a franchise that thrives on hilarious vulgarity and over-the-top action. One of the best things about the third and fourth game is how self-aware it was of how ridiculous they were. It was evident in moments when they parody popular titles beyond Grand Theft Auto.
The radio stations are great. Hearing Ride of the Valkyires by Wagner or Bonnie Tyler’s Holding Out for a Hero play during action packed scenes was enough to get my blood pumping… to my LOINS! OHH (as the protagonist says).
Oh in Saints Row IV, you’re now the President of the United States and you beat up invading aliens with super powers.
When you look at GTA and Saints Row, it’s like looking at Space Balls and Star Wars, or even Galaxy Quest and Star Trek.
Who is it for: Gamers who appreciate tongue-in-cheek humor as it is and aren’t easily offended. Action first kind of people, with storytelling taking a backseat.
Who isn’t it for: It annoys me when people criticize the franchise for being dumb. Well, it’s not trying to be a Michael Mann film or a satirical take on corrupt society. If you want a more serious open world game, then this isn’t for you. Saints Row 1 and 2 might be appealing though.
5. Mafia II
While Mafia II doesn’t explore cities outside of America, it does give players the opportunity to bask in a different era (1940′s-1950s) and subculture of the Mafia world. It is an open-world game, but it feels more linear at times because there’s nothing really to do except drive around.
You don’t have diversions or a choice to pursue missions in any order. You accomplish one mission at a time, but I think you can explore before doing so if I’m not mistaken.
However, that doesn’t mean the locale was sloppily made. It’s beautifully made world that supplements the game’s tone and story. The radio stations provide timely and entertaining tracks that will transport you decades back.
Who is it for: Gamers who like anything in the mobster genre like The Godfather. If you don’t mind linear action-adventure games, then you won’t have any qualms about this game. Definitely for people who are fond of games set in past decades.
Who isn’t it for: If you’re someone who wants more open-world elements, then you’ll have a lot of issues with it. This isn’t something you’ll want to play if you want over-the-top action and B-movie humor.